Solest Games is a small indie game studio comprised of Mark Conforti and Rob Glidden. Mark and Rob begin learning their craft with RPG Maker 2000, sharing their work mainly with each other and a few friends during an era when the idea of a small game made by two people finding a large audience was just as fantastical as anything that happened in Solest. Little did they know that elements of their characters and lore, as well as the overall design philosophy that guided these projects, would play a major role in the years to come.
In 2005, the two teamed up to work on a new game for the just released RPG Maker XP. It would become the superhero RPG saga known as Master of the Wind. Mark took the role as game designer and Rob wrote the script for the game, creating the definitive version of the previously unnamed world he had developed in older projects. Released in seven parts (or “arcs”), it was fully completed in 2011. Over the years, Master of the Wind gained critical acclaim within the RPG Maker community, winning several Misao awards from rpgmaker.net, mainly for writing and dungeon/puzzle design. Arc IV and VII both won the Misao for Game of the Year.
After a short break, Mark and Rob began production on X-Noir, a sci-fi noir themed action-RPG. During production, a spin-off was created that featured one of the NPCs. This would become Labyrinthine Dreams, their first commercial project.
Labyrinthine Dreams was completed and released in May 2014. It received a highly positive review score on Steam. X-Noir was also completed that year and released for free on RMN.
For the 2014 Indie Game Maker Contest, the duo worked overtime on a the opening chapter of World Remade, a post-apocalyptic RPG set in the Solest universe. The project is currently on indefinite hiatus. The next Solest Games project has not yet emerged, but it’s not for a lack of ideas. Visit this site once in a while and you may find news of a new game in the works!