Crunchitization: My 3 Months of Overtime Story

A conversation about overtime in the game industry has sparked up again after the co-founder of Rockstar reported working 100 hour work weeks to finish up Red Dead Redemption 2. Excessive overtime, or crunch, is so common…

What is a Game Producer?

The last four years I’ve worked as a publishing producer for Degica Games. During that period I published several small indie titles and also promoted Japanese titles, mostly arcade ports, to a Western audience. Most…

Stoic’s Top Ten Games of 2017

Game of the Year List! 2017 has been the best year for games in recent memory, with Nintendo’s strongest launch lineup since…ever! We also saw some amazing indie title debuts. Let’s start from the bottom.…

PUBG: Why I Cant Stop Playing This Terribly Optimized, Overhyped Game

PlayerUnknown’s Battlegrounds is one of the most terribly optimized and laggy games I’ve played in recent years. It’s been in Early Access since it’s launch back in March 2017 and only just came out in…

GDC 2016 Postmortem: Working the Indie Megabooth

March 14-18 was the 30th edition of the Game Developer Conference in San Francisco. It was also my first GDC, first time in SF, and first time showcasing a game at a convention! I was…

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